Alterity
|
·
Alterity is a
philosophical principle of exchanging ones own perspective for that of the
"other".
·
A lack of personal
identity.
|
Aporia
|
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Bricolage
|
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Catharsis
|
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Commodification
|
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Constructivism
|
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Cybernetics
|
·
So called
"cyborgs" are a common feature of science fiction (Popular examples
include: Robocop and the Borg).
·
In postmodernism, much
philosophical weight is given to this merging (and interdependence) of man
and technology.
·
Many consider there to be
similar impact due to reliance on everyday items like glasses or hearing
aids.
|
Cyberpunk
|
·
Cyberpunk is a science
fiction genre based in the near-future and often set in post-industrial
dystopias.
·
The focus of Cyberpunk has
been described as "high tech and low life": technology run amok
with gritty film noir motifs.
·
Plots often involve
hackers, artificial intelligences, and mega corporations.
|
Cyberspace
|
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Dadaism
|
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Deconstruction
|
·
Deconstruction is a term
coined by the French philosopher Jacques Derrida for a process of
critiquing literature and language.
·
It analyses the built in
bias of language and questions its ability to represent reality.
|
Dystopia
|
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Flattening of Affect
|
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Hyperreality
|
·
Hyperreality is a symptom
of postmodern culture where a person loses their ability to distinguish
reality from fantasy.
·
The hyperreal world is
often thought of as an idealised enhancement of reality, much preferable to
the real life equivalent.
|
Kitsch
|
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Panopticon
|
·
Panopticon is derived from
the Greek opticon (see) and pan (all).
·
A type of prison designed
to allow the guards to observe all prisoners without their knowledge.
·
The goal is to convey a
feeling of "invisible omniscience" over the minds of the prisoners.
|
Pastiche
|
·
Pastiche is a
tongue-in-cheek imitation or tribute used in literature, art, music, movies,
etc.
·
Performed with respect to,
or in homage to, other works (as opposed to parody which is done in ridicule
or sarcasm).
|
Simulacra
|
·
A simulacra is a copy of a
copy, so far removed from its original, that it can stand on its own and even
replace the original.
·
"It is the generation
by models of a real without origin or reality: a hyperreal.... substituting
the signs of the real for the real".
Examples included Disneyland, psychosomatic illness, and the Watergate scandal. |
Semiotics
|
·
Semiotics is the study of
signs, symbols, and how meaning is constructed and understood.
|
Virtual Reality
|
·
Virtual Reality is a
simulation technology providing an immersive computer-generated environment.
·
The environment may be
real (medical applications) or imagined (the Matrix).
|
Monday, 25 June 2012
Post-Modernism Terminology
We looked at some post-modernism terminology that would be useful to use in our music video.
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